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  1. #1

    Most powerful console is never the best-selling

    This article published on The Verge got me thinking about Project Scorpio, how it might be a bridge between PC and consoles and how a certain rule seemed to be true throughout console generations. I've noticed that for each of the console generations (console generations defined here) the most technically powerful is never the sales leader. I am defining technical power by tech specs like CPU, GPU and memory. Examples below:

  2. #2

    Most powerful console is never the best-selling

    1st generation
    Created the industry, but game consoles were not popularised until 2nd generation. Therefore, excluding the 1st gen from this discussion
    2nd generation
    Most powerful: ColecoVision
    Best seller: Atari 2600

  3. #3

    Most powerful console is never the best-selling

    3rd generation
    Most powerful: Sega Master System
    Best seller: Nintendo Entertainment System
    4th generation
    Most powerful: Neo Geo
    Best seller: Super Nintendo Entertainment System
    5th generation
    Most powerful: Nintendo 64
    Best seller: Playstation 1

  4. #4

    Most powerful console is never the best-selling

    When the 8th generation first started, I thought it would break this pattern since the first gen PS4 was slightly more powerful than the first gen XONE. However, it seems that Project Scorpio will keep this pattern holding throughout the current generation.
    Reasons for this pattern may be that powerful consoles usually are more expensive or come out late in the cycle. An extreme example of this is the Neo Geo. It was the most powerful but cost as much as a PC.

  5. #5

    Most powerful console is never the best-selling

    That is true. Hardware specs do not matter, outside to the hardcore techie niche. People don’t care which hardware is more powerful, and at some point the law of diminishing returns kicks in.
    Especially if the more powerful console has market issues, such as being much more expensive at launch (PS3, NeoGeo), or having an expensive and developer unfriendly game storage format (N64) or was the victim of anti-competitive behaviour (Sega Master System).

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